
Posted: June 29, 2023
1: Render Distance Limiter
Do you play Minecraft on a lower end device? Does your computer force you to use large, sometimes unplayable render distances? Or are you frustrated by the render distance options the game forces you to use?
The Render Distance Limiter aims to fix these restrictions imposed by Minecraft. With this resource pack, you can change the render distance to as low as two chunks or as high as 14 chunks in 2 chunk increments using the subpacks feature.

Here is an example of 2 chunk render distance in the overworld.

An example of 2 chunk render distance in the nether.
This resource pack makes use of the new fog options in 1.16.100 to restrict the render distance to a custom radius. As the fog gets closer to the player, further away chunks are not rendered (this is observable when the distance is really close to the player, like 1 chunk away, even though this is not a current subpack option).

Use subpacks options to change the Render Distance.
2: Particle Disabler
This resource pack was designed to increase FPS and get rid of any and all particles when applied. Additionally, there is a secondary option for max FPS to disable particles and flipbook textures. The main difference between this pack and other particle disablers is that this one actually disables the emitter properties of each particle as opposed to making the particle textures transparent. In other packs that use the transparent texture technique, the particles appear disabled, but are still emitted (which does not reduce lag whatsoever). As previously stated, this pack disables their appearance AND reduces lag.

No spore blossom pollen.

No biome particle

There are now 2 subpack options, one to disable just particles, and another to disable particles and animated (flipbook) textures, such as animated fire, water, lava and more. These textures animating have a minor performance hit in vanilla, so if you need the best performance on a lower end device, this is recommended.
3: MiniMapLevels
