Minecraft Beta - 1.20.30.21

Features and Bug Fixes

Audio

    Pigs now emit sounds when transformed into Zombified Piglins

    Using Shears to carve Pumpkins now produces a carving sound like in Java Edition

    Hoglins now have their own sound when transforming into Zoglins

    Sound is now consistently played when an item is dropped into Lava

    Sound is no longer played sometimes when Netherite items are dropped into Lava

    Snow Golems now play a sound when they throw Snowballs

    Husks now play sounds when converting to Zombies underwater 

Marketplace

    Fixed worlds downloaded from Realms not loading packs correctly

Gameplay

    The game no longer crashes due to running out of rendering resources while entering a world through the End Portal back to the Overworld

    The horizon no longer changes color when the player is standing under blocks

    Crouch-jumping while aiming forward and holding down the build button will no longer continue to build blocks upwards past where the player is aiming 

    The discount for curing a Zombie Villager no longer increases when the same Villager is reinfected and cured multiple times

Village Raids

    Witches now throw healing and regeneration potions at raiders during village raids

Vanilla Parity

    Players can now toggle flying when crawling or sneaking in Creative Mode 

    Fence Gate icon model in UI and Item Frames now match the Fence Gate Block

User Interface

    Updated menu HUD icons for touch controls

Structures

    Pillager Outposts can now generate in Cherry Grove biomes

Sculk Vibrations

    Collecting Fish, Axolotls, and Tadpoles with Buckets now emits vibrations at the right position 

    Applying a Nametag now emits vibrations 

    Evokers summoning Vexes or Fangs now emit vibrations

    Chickens laying eggs now emit vibrations

    Turtles and Frogs laying eggs now emit vibrations 

    Using Bone Meal now emits vibrations

    Sculk Sensors and Sculk Shriekers no longer activate repeatedly when a projectile is stuck in them

    Chiseled Bookshelves now emit vibrations when Books are inserted into them using Hoppers

    Extinguishing Fire now emits vibrations 

    Mounting or dismounting a vehicle now emits vibrations 

    Rabbits eating Carrot crops now emit vibrations 

    Foxes eating Sweet Berry Bushes now emit vibrations

    Unequipping armor now emits vibrations at a different frequency than equipping it

    Placing a Banner now emits vibrations 

    Placing a Bamboo Sapling now emits vibrations 

    Placing a Mob Head now emits vibrations

    Placing a Lily Pad now emits vibrations 

    Placing Frogspawn now emits vibrations

    Placing or adding Sea Pickles now emits vibrations 

    Adding a Turtle Egg to already placed ones now emits vibrations of the same frequency as placing a block 

    Destroying a Turtle Egg now always emits vibrations of the same frequency as destroying a block, regardless of how many Turtle Eggs are left

    Turtle Eggs cracking now emit vibrations

 Technical Updates

Graphics

    Added a new experimental toggle to Video menu for players on Windows which reduces input latency; enabling this setting will increase battery consumption

Editor

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.

Learn how to use the Editor, join the GitHub Discussion discussion forum to engage with the team, and get started building extensions via the starter kit and samples.

Fixes this week:

    Fixed infinite gizmo drag and bugs around gizmo drag size, setting it as a limit to 100 units. How this works: Total volume of 100x100x100. Ability to create multiple selections within the bounds of the 100x100x100 total volumes.

Stability and Performance

    The game no longer crashes when it tries to place an invalid custom feature 

Experimental Technical Features

API

  • Moved ProjectileHitBlockAfterEvent to 1.5.0

  • Moved ProjectileHitEntityAfterEvent to 1.5.0

  • Moved ProjectileHitBlockAfterEventSignal to 1.5.0

  • Moved ProjectileHitEntityAfterEventSignal to 1.5.0

  • Moved BlockHitInformation to 1.5.0

  • Moved EntityHitInformation to 1.5.0
    • Moved spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap) to 1.5.0

    • Moved setColorRGB(variableName: string, color: RGB) to 1.5.0

    • Moved setColorRGBA(variableName: string, color: RGBA) to 1.5.0

    • Moved setFloat(variableName: string, number: number) to 1.5.0

    • Moved setSpeedAndDirection(variableName: string, speed: number, direction: Vector3) to 1.5.0

    • Moved setVector3(variableName: string, vector: Vector3) to 1.5.0

  • RGB
    • Moved RGB to 1.5.0

    • Moved RGBA to 1.5.0

    • Moved triggerEvent(eventName: string) to 1.5.0

  • Renamed EntityEquipmentInventoryComponent to EntityEquippableComponent

Events

    ScriptEventCommandMessageAfterEvent

      Made initiator, sourceBlock, and sourceEntity optional types

Graphical

    Fixed a crash in the Deferred Technical Preview that could occur while generating terrain 

Blocks

    Updated isSolid, isLiquid, and isAir to be properties instead of methods 

Items

    Fixed issue with content errors occurring with the Holiday Creator Features toggle turned on when using a json object version of "max_stack_size", "can_destroy_in_creative", "hover_text_color" 

Scripting

    Using removeParticipant is now properly synced with clients

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