Features and Bug Fixes
Audio
Pigs now emit sounds when transformed into Zombified Piglins
Using Shears to carve Pumpkins now produces a carving sound like in Java Edition
Hoglins now have their own sound when transforming into Zoglins
Sound is now consistently played when an item is dropped into Lava
Sound is no longer played sometimes when Netherite items are dropped into Lava
Snow Golems now play a sound when they throw Snowballs
Husks now play sounds when converting to Zombies underwater
Marketplace
Fixed worlds downloaded from Realms not loading packs correctly
Gameplay
The game no longer crashes due to running out of rendering resources while entering a world through the End Portal back to the Overworld
The horizon no longer changes color when the player is standing under blocks
Crouch-jumping while aiming forward and holding down the build button will no longer continue to build blocks upwards past where the player is aiming
The discount for curing a Zombie Villager no longer increases when the same Villager is reinfected and cured multiple times
Village Raids
Witches now throw healing and regeneration potions at raiders during village raids
Vanilla Parity
Players can now toggle flying when crawling or sneaking in Creative Mode
Fence Gate icon model in UI and Item Frames now match the Fence Gate Block
User Interface
Updated menu HUD icons for touch controls
Structures
Pillager Outposts can now generate in Cherry Grove biomes
Sculk Vibrations
Collecting Fish, Axolotls, and Tadpoles with Buckets now emits vibrations at the right position
Applying a Nametag now emits vibrations
Evokers summoning Vexes or Fangs now emit vibrations
Chickens laying eggs now emit vibrations
Turtles and Frogs laying eggs now emit vibrations
Using Bone Meal now emits vibrations
Sculk Sensors and Sculk Shriekers no longer activate repeatedly when a projectile is stuck in them
Chiseled Bookshelves now emit vibrations when Books are inserted into them using Hoppers
Extinguishing Fire now emits vibrations
Mounting or dismounting a vehicle now emits vibrations
Rabbits eating Carrot crops now emit vibrations
Foxes eating Sweet Berry Bushes now emit vibrations
Unequipping armor now emits vibrations at a different frequency than equipping it
Placing a Banner now emits vibrations
Placing a Bamboo Sapling now emits vibrations
Placing a Mob Head now emits vibrations
Placing a Lily Pad now emits vibrations
Placing Frogspawn now emits vibrations
Placing or adding Sea Pickles now emits vibrations
Adding a Turtle Egg to already placed ones now emits vibrations of the same frequency as placing a block
Destroying a Turtle Egg now always emits vibrations of the same frequency as destroying a block, regardless of how many Turtle Eggs are left
Turtle Eggs cracking now emit vibrations
Technical Updates
Graphics
Added a new experimental toggle to Video menu for players on Windows which reduces input latency; enabling this setting will increase battery consumption
Editor
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
Learn how to use the Editor, join the GitHub Discussion discussion forum to engage with the team, and get started building extensions via the starter kit and samples.
Fixes this week:
Fixed infinite gizmo drag and bugs around gizmo drag size, setting it as a limit to 100 units. How this works: Total volume of 100x100x100. Ability to create multiple selections within the bounds of the 100x100x100 total volumes.
Stability and Performance
The game no longer crashes when it tries to place an invalid custom feature
Experimental Technical Features
API
- Moved ProjectileHitBlockAfterEvent to 1.5.0
- Moved ProjectileHitEntityAfterEvent to 1.5.0
- Moved ProjectileHitBlockAfterEventSignal to 1.5.0
- Moved ProjectileHitEntityAfterEventSignal to 1.5.0
- Moved BlockHitInformation to 1.5.0
- Moved EntityHitInformation to 1.5.0
- Moved spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap) to 1.5.0
- Moved setColorRGB(variableName: string, color: RGB) to 1.5.0
- Moved setColorRGBA(variableName: string, color: RGBA) to 1.5.0
- Moved setFloat(variableName: string, number: number) to 1.5.0
- Moved setSpeedAndDirection(variableName: string, speed: number, direction: Vector3) to 1.5.0
- Moved setVector3(variableName: string, vector: Vector3) to 1.5.0
- RGB
- Moved RGB to 1.5.0
- Moved RGBA to 1.5.0
- Moved triggerEvent(eventName: string) to 1.5.0
- Renamed EntityEquipmentInventoryComponent to EntityEquippableComponent
Events
ScriptEventCommandMessageAfterEvent
Made initiator, sourceBlock, and sourceEntity optional types
Graphical
Fixed a crash in the Deferred Technical Preview that could occur while generating terrain
Blocks
Updated isSolid, isLiquid, and isAir to be properties instead of methods
Items
Fixed issue with content errors occurring with the Holiday Creator Features toggle turned on when using a json object version of "max_stack_size", "can_destroy_in_creative", "hover_text_color"
Scripting
Using removeParticipant is now properly synced with clients