playanimation

Công dụng :

-thực hiện animation của các entity

Cú Pháp:

/playanimation "entity: target" "animation: string" [next_state: string [blend_out_time: float [stop_expression: string] [controller: string]

+ "entity: target" : mục tiêu thực thi

+ "animation: string" : id Animation

+ [next_state: string] : chạy id Animation tiếp theo khi id Animation đầu hết

+ [blend_out_time: float] : thời gian kết thúc (dần dần hoạt động) đây có thể xem là thời gian hoạt động của Animation

+ [stop_expression: string] : điều kiện dừng hoạt động

+ [controller: string] : điều kiện hoạt động

------lệnh------

/playanimation @a animation.react_arm_1

=> all player sẽ có hoạt động React arm 1

/playanimation @e[type=fox] sit sleep 0 "!query.is_on_ground"

=> Fox sẽ ngồi xuống cho đến khi chúng rơi khỏi mặt đất, khi chúng rơi khỏi mặt đất chúng sẽ ở trạng thái ngủ

Các id Animation

+ actor

  • animation.actor.billboard
  • + agent

  • animation.agent.move
  • animation.agent.swing_arms
  • + armor

  • animation.armor.boots.offset
  • + armor_stand

  • animation.armor_stand.athena_pose
  • animation.armor_stand.brandish_pose
  • animation.armor_stand.cancan_a_pose
  • animation.armor_stand.cancan_b_pose
  • .armor_stand.default_pose
  • animation.armor_stand.entertain_pose
  • animation.armor_stand.hero_pose
  • animation.armor_stand.honor_pose
  • animation.armor_stand.no_pose
  • animation.armor_stand.riposte_pose
  • animation.armor_stand.salute_pose
  • animation.armor_stand.solemn_pose
  • animation.armor_stand.wiggleanim
  • ation.armor_stand.zombie_pose
  • + arrow

  • animation.arrow.move
  • + axolotl

  • animation.axolotl.idle_underwater
  • animation.axolotl.idle_floor
  • animation.axolotl.idle_floor_underwater
  • animation.axolotl.swimanimation.axolotl.walk_floor
  • animation.axolotl.walk_floor_underwater
  • .axolotl.play_deadanim
  • ation.axolotl.swim_angle
  • + bat

  • animation.bat.flying
  • animation.bat.resting
  • + bee

  • animation.bee.flying
  • animation.bee.sting
  • animation.bee.no_stinger
  • animation.bee.fly.bobbing
  • + blaze

  • animation.blaze.move
  • + bow

  • animation.bow.wieldanim
  • ation.bow.wield_first_person_pull
  • + cat

  • animation.cat.baby_transform
  • animation.cat.lie_downanim
  • ation.cat.sitanimation.cat.sneak
  • animation.cat.sprintanimation.cat.walk
  • + cod

  • animation.cod.flop
  • animation.cod.swim
  • + cow

  • animation.cow.baby_transform
  • animation.cow.setup
  • animation.cow.setup.v1.0
  • + creeper

  • animation.creeper.legs
  • animation.creeper.swelling
  • + crossbow

  • animation.crossbow.wield
  • + chicken

  • animation.chicken.general.v1.0
  • animation.chicken.baby_trans
  • animation.chicken.move
  • + dolphin

  • animation.dolphin.move
  • + dressing_room_idle_arm_1

  • animation.idle_arm_1
  • + dressing_room_idle_back_1

  • animation.idle_back_1
  • + dressing_room_idle_bottom_1

  • animation.idle_bottom_1
  • + dressing_room_idle_torso_1

  • animation.idle_torso_1

    + dressing_room_react_arm_1

  • animation.react_arm_1
  • + dressing_room_react_arm_2

  • animation.react_arm_2
  • + dressing_room_react_back_1

  • animation.react_back_1
  • + dressing_room_react_back_2
  • animation.react_back_2
  • + dressing_room_react_bored_1

  • animation.react_bored_1
  • + dressing_room_react_bored_arm_1

  • animation.react_bored_arm_1
  • + dressing_room_react_bored_back_1

  • animation.react_bored_back_1
  • + dressing_room_react_bored_bottom_1

  • animation.react_bored_bottom_1
  • + dressing_room_react_bored_head_1

  • animation.react_bored_head_1
  • + dressing_room_react_bored_torso_1

  • animation.react_bored_torso_1
  • + dressing_room_react_bottom_1

  • animation.react_bottom_1
  • + dressing_room_react_bottom_2

  • animation.react_bottom_2

    + dressing_room_react_bottom_3

  • animation.react_bottom_3
  • + dressing_room_react_confirm_1

  • animation.react_confirm_1
  • + dressing_room_react_confirm_2

  • animation.react_confirm_2
  • + dressing_room_react_head_1

  • animation.react_head_1
  • + dressing_room_react_head_2

  • animation.react_head_2
  • + dressing_room_react_idle

  • animation.react_idle
  • + dressing_room_react_offer_1

  • animation.react_offer_1
  • + dressing_room_react_offer_2

  • animation.react_offer_2
  • + dressing_room_react_offer_arm_1

  • animation.react_offer_arm_1

    + dressing_room_react_offer_arm_2

  • animation.react_offer_arm_2
  • + dressing_room_react_offer_back_1

  • animation.react_offer_back_1
  • + dressing_room_react_offer_back_2

  • animation.react_offer_back_2
  • + dressing_room_react_offer_bottom_1

  • animation.react_offer_bottom_1
  • + dressing_room_react_offer_bottom_2

  • animation.react_offer_bottom_2
  • + dressing_room_react_offer_head_1

  • animation.react_offer_head_1
  • + dressing_room_react_offer_head_2

  • animation.react_offer_head_2
  • + dressing_room_react_offer_torso_1

  • animation.react_offer_torso_1
  • + dressing_room_react_offer_torso_2

  • animation.react_offer_torso_2
  • + dressing_room_react_torso_1

  • animation.react_torso_1
  • + dressing_room_react_torso_2

  • animation.react_torso_2
  • + drowned

  • animation.react_torso_2
  • + drowned v1.0

  • animation.drowned.attack.rotations.v1.0
  • animation.drowned.swimming.v1.0
  • + elytra

  • animation.elytra.default
  • animation.elytra.gliding
  • animation.elytra.sneaking
  • animation.elytra.sleeping
  • animation.elytra.swimming
  • + ender_crystal

  • animation.ender_crystal.move
  • + ender_dragon

  • animation.ender_dragon.setup
  • animation.ender_dragon.jaw_movement
  • animation.ender_dragon.neck_head_movement
  • animation.ender_dragon.wings_limbs_movement
  • animation.ender_dragon.tail_movement
  • + enderman

  • animation.enderman.arms_legs
  • animation.enderman.base_pose
  • animation.enderman.carrying
  • animation.enderman.scary_face
  • + enderman v1.0

  • animation.enderman.base_pose_v1.0
  • animation.enderman.scary_face_v1.0
  • + endermite

  • animation.endermite.move
  • + evocation_fang

  • animation.evocation_fang.bite
  • + evoker

  • animation.evoker.casting
  • animation.evoker.casting.v1.0
  • animation.evoker.general
  • animation.evoker.general.v1.0
  • + fireworks_rocket

  • animation.fireworks_rocket.move
  • + fox

  • animation.fox.baby_transform
  • animation.fox.crouch
  • animation.fox.pounce
  • animation.fox.setup
  • animation.fox.sit
  • animation.fox.sleep
  • animation.fox.stuck
  • animation.fox.wigg
  • + ghast

  • animation.ghast.move
  • animation.ghast.scale
  • + goat

  • animation.goat.baby_scaling
  • animation.goat.look_at_target
  • animation.goat.walkanimation.goat.attack
  • animation.goat.ram_attack
  • + guardian

  • animation.guardian.move_eye
  • animation.guardian.setup
  • animation.guardian.spikes
  • animation.guardian.swim
  • + guardian v1.0

  • animation.guardian.move_eye.v1.0
  • animation.guardian.spikes.v1.0
  • + hoglin

  • animation.hoglin.baby_scaling
  • .hoglin.look_at_target
  • animation.hoglin.walkanim
  • ation.hoglin.attack
  • + horse

  • animation.horse.baby_transform
  • animation.horse.eat
  • animation.horse.look_at_player
  • animation.horse.mouth
  • animation.horse.setup
  • animation.horse.shake_tail
  • animation.horse.stand
  • animation.horse.walk
  • + horse v2

  • animation.horse.v2.baby_transform
  • animation.horse.v2.eat
  • animation.horse.v2.setup
  • animation.horse.v2.stand
  • animation.horse.v2.tail
  • animation.horse.v2.walk
  • + horse v3

  • animation.horse.v3.baby_transform
  • animation.horse.v3.eat
  • animation.horse.v3.look_at_player
  • animation.horse.v3.rear
  • animation.horse.v3.tailanim
  • ation.horse.v3.walk
  • + humanoid

  • animation.humanoid.attack.rotations
  • animation.humanoid.base_pose
  • animation.humanoid.big_head
  • animation.humanoid.bob
  • animation.humanoid.bow_and_arrow
  • animation.humanoid.brandish_spear
  • animation.humanoid.holding_spyglass
  • animation.humanoid.celebrating
  • animation.humanoid.charging
  • animation.humanoid.damage_nearby_mobs
  • animation.humanoid.holding
  • animation.humanoid.look_at_target.default
  • animation.humanoid.look_at_target.gliding
  • animation.humanoid.look_at_target.swimming
  • animation.humanoid.moveanimation.humanoid.riding.arms
  • animation.humanoid.riding.legs
  • animation.humanoid.sneaking
  • animation.humanoid.swimming
  • animation.humanoid.use_item_progress
  • + iron_golem

  • animation.iron_golem.attack
  • animation.iron_golem.flower
  • animation.iron_golem.move
  • animation.iron_golem.move_to_target
  • animation.iron_golem.walk
  • animation.iron_golem.walk_to_target
  • + llama

  • animation.llama.baby_transform
  • animation.llama.baby_transform.v1.0
  • animation.llama.setup
  • animation.llama.setup.v1.0
  • + llama_spit

  • animation.llama_spit.setup
  • + look_at_target

  • animation.common.look_at_target
  • + magma_cube

  • animation.magma_cube.move
  • + minecart

  • animation.minecart.move
  • animation.minecart.move.v1.0
  • -+ mooshroom

  • animation.mooshroom.baby_transform
  • animation.mooshroom.setup
  • animation.mooshroom.setup.v1.0
  • + npc

  • animation.npc.baby_transform
  • animation.npc.general
  • animation.npc.get_in_bed
  • animation.npc.moveanimation.npc.raise_arms
  • + ocelot

  • animation.ocelot.baby_transform
  • animation.ocelot.sit
  • animation.ocelot.sneak
  • animation.ocelot.sprint
  • animation.ocelot.walk
  • + ocelot v1.0

  • animation.ocelot_v1.0.baby_transform
  • animation.ocelot_v1.0.setup
  • animation.ocelot_v1.0.sit
  • animation.ocelot_v1.0.sneak
  • animation.ocelot_v1.0.sprint
  • animation.ocelot_v1.0.walk
  • + panda

  • animation.panda.baby_transform
  • animation.panda.lying
  • animation.panda.rolling
  • animation.panda.sitting
  • animation.panda.sneezing
  • animation.panda.unhappy
  • + parrot

  • animation.parrot.base
  • animation.parrot.dance
  • animation.parrot.flying
  • animation.parrot.moving
  • animation.parrot.sitting
  • animation.parrot.standing
  • + pig

  • animation.pig.baby_transform
  • animation.pig.setup
  • animation.pig.setup.v1.0
  • + piglin

  • animation.piglin.crossbow.charge
  • animation.piglin.crossbow.hold
  • animation.piglin.sword.attack
  • animation.piglin.hand.attack
  • animation.piglin.move
  • animation.piglin.admire
  • animation.piglin.celebrate_hunt
  • animation.piglin.celebrate_hunt_special
  • + pillager

  • animation.pillager.crossbow.charge
  • animation.pillager.crossbow.hold
  • + player

  • animation.player.attack.positions
  • animation.player.attack.rotations
  • animation.player.base_pose.upside_down
  • animation.player.bobanimation.player.bob.stationary
  • animation.player.bow_equippedanimation.player.cape
  • .player.crossbow_equipped
  • animation.player.crossbow_hold
  • animation.player.glideanimation.player.holding
  • animation.player.holding.zombie
  • animation.player.look_at_target.inverted
  • animation.player.look_at_target.ui
  • animation.player.move.arms
  • animation.player.move.arms.single
  • animation.player.move.arms.stationary
  • animation.player.move.arms.statue_of_liberty
  • animation.player.move.arms.zombie
  • animation.player.move.legs
  • animation.player.move.legs.inverted
  • animation.player.move.legs.single
  • animation.player.move.legs.stationary
  • animation.player.riding.arms
  • animation.player.riding.arms.zombieanimation.player.riding.legs
  • animation.player.shield_block_main_hand
  • animation.player.shield_block_off_handanimation.player.sleeping
  • animation.player.sneaking
  • animation.player.sneaking.invertedanimation.player.swim
  • animation.player.swim.legs
  • animation.player.swim.legs.single
  • animation.player.swim.legs.stationary
  • + player_firstperson

  • animation.player.first_person.attack_rotation
  • animation.player.first_person.attack_rotation_item
  • animation.player.first_person.base_pose
  • animation.player.first_person.crossbow_equipped
  • animation.player.first_person.crossbow_hold
  • animation.player.first_person.breathing_bob
  • animation.player.first_person.empty_hand
  • animation.player.first_person.map_hold
  • animation.player.first_person.map_hold_attack
  • animation.player.first_person.map_hold_main_hand
  • animation.player.first_person.map_hold_off_hand
  • animation.player.first_person.swap_item
  • animation.player.first_person.vr_attack_rotation
  • animation.player.first_person.walk
  • + polar_bear

  • animation.polarbear.baby_transform
  • animation.polarbear.move
  • + pufferfish

  • animation.pufferfish.flop
  • animation.pufferfish.swim
  • + phantom

  • animation.phantom.base_pose
  • animation.phantom.move
  • + quadruped

  • animation.quadruped.walk
  • + rabbit

  • animation.rabbit.baby_transform
  • animation.rabbit.move
  • + ravager

  • animation.ravager.biting
  • animation.ravager.idle_mouth
  • animation.ravager.roaring
  • animation.ravager.stunned
  • animation.ravager.walk
  • + salmon

  • animation.salmon.flop
  • animation.salmon.swim
  • + sheep

  • animation.sheep.baby_transform
  • animation.sheep.grazing
  • animation.sheep.setup
  • + shield

  • animation.shield.wield_main_hand_first_person
  • animation.shield.wield_off_hand_first_person
  • animation.shield.wield_main_hand_first_person_blocking
  • animation.shield.wield_off_hand_first_person_blocking
  • animation.shield.wield_third_person
  • + shulker

  • animation.shulker.facing
  • animation.shulker.move
  • + shulker v1.0

  • animation.shulker.facing.v1.0
  • animation.shulker.move.v1.0
  • + shulker_bullet

  • animation.shulker_bullet.move
  • + silverfish

  • animation.silverfish.move
  • + skeleton

  • animation.skeleton.attack
  • +skeleton v1.0

  • animation.humanoid.attack.rotations.v1.0
  • animation.humanoid.base_pose.v1.0
  • animation.humanoid.big_head.v1.0
  • animation.humanoid.bob.v1.0
  • animation.humanoid.bow_and_arrow.v1.0
  • animation.humanoid.brandish_spear.v1.0
  • animation.humanoid.charging.v1.0
  • animation.humanoid.damage_nearby_mobs.v1.0
  • animation.humanoid.holding.v1.0
  • animation.humanoid.look_at_target.default.v1.0
  • animation.humanoid.look_at_target.gliding.v1.0
  • animation.humanoid.look_at_target.swimming.v1.0
  • animation.humanoid.move.v1.0
  • animation.humanoid.riding.arms.v1.0
  • animation.humanoid.riding.legs.v1.0
  • animation.humanoid.sneaking.v1.0
  • animation.humanoid.swimming.v1.0
  • animation.humanoid.use_item_progress.v1.0
  • animation.skeleton.attack.v1.0
  • +snowgolem

  • animation.snowgolem.move.v1.8
  • + snowgolem v1.0

  • animation.snowgolem.arms
  • animation.snowgolem.move
  • + spider

  • animation.spider.default_leg_pose
  • animation.spider.look_at_target
  • animation.spider.walk
  • + spyglass

  • animation.spyglass.holding
  • animation.spyglass.scoping
  • + squid

  • animation.squid.move
  • animation.squid.rotate
  • + strider

  • animation.strider.look_at_target.default
  • animation.strider.walk
  • animation.strider.bristle_flow
  • + turtle

  • animation.turtle.general
  • animation.turtle.ground_move
  • animation.turtle.move
  • + trident

  • animation.trident.wield_first_person
  • animation.trident.wield_first_person_raise
  • animation.trident.wield_first_person_raise_shake
  • animation.trident.wield_first_person_riptide
  • animation.trident.wield_third_person
  • animation.trident.wield_third_person_raise
  • + tripod_camera

  • animation.tripod_camera.neutral
  • + tropicalfish

  • animation.tropicalfish.flop
  • animation.tropicalfish.swim
  • + vex

  • animation.vex.attack.rotations.v1.0
  • animation.vex.move
  • + villager

  • animation.villager.baby_transform
  • animation.villager.general
  • animation.villager.general.v1.0
  • animation.villager.get_in_bed
  • animation.villager.move
  • animation.villager.raise_arms
  • + vindicator

  • animation.vindicator.attack
  • animation.vindicator.hand_attack
  • animation.vindicator.base
  • animation.vindicator.riding.arms
  • animation.vindicator.riding.legs
  • animation.vindicator.walk
  • + witch

  • animation.witch.general
  • + wither_boss

  • animation.wither_boss.look_at_target
  • animation.wither_boss.move
  • animation.wither_boss.scale
  • + wither_skeleton

  • animation.wither_skeleton.attack
  • + wither_skull

  • animation.wither_skull.move
  • + wolf

  • animation.wolf.angry
  • animation.wolf.baby_scaling
  • animation.wolf.head_rot_z
  • animation.wolf.leg_default
  • animation.wolf.setup
  • animation.wolf.shaking
  • animation.wolf.sitting
  • animation.wolf.tail_default
  • + zombie

  • animation.zombie.attack_bare_hand
  • animation.zombie.swimming
  • Ghi chú :

    - Bài viết được học hỏi trên wiki HGvn

    https://hgvn23.github.io

    - Bài viết sẽ nhìn rất khó hiểu mong mn thông cảm

    - Tui đã dành ra hơn 1h để viết cái id và viết bài đăng này nếu mn có xem đến đây "xin cảm ơn"

    - Và nhớ tim, theo dõi tui nữa cho tui có các động lực làm về các lệnh khác trong minecraft :3

    nếu có thể, bạn hãy ủng hộ HGvn 1 theo dõi trên youtube https://m.youtube.com/c/HgVN23

    + Bài được viết bởi Kari Fellasleep ✨

    Bye bye ✨

    // 1 theo dõi = 1 🌾 cho tui UwU

    i am a sheep ÙwÚ

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