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beta

Minecraft Beta - 1.20.10.23

Experimental Features

Recipe Unlocking

    We tested having a notification that informed you about new ways of creating recipes you’ve already unlocked. It didn’t feel helpful. Do you know how many ways there are to make sticks?! Yeah, a lot. We are removing this version of the unlocking notification

    Spectator mode is for spectating. Not unlocking recipes! With this fix recipes won’t unlock when you’re in spectator mode

    Unlocking a new recipe no longer sets the inventory toggle option to be "All". The craftable toggle will now reliably stay the way you left it

Sneak and Crawl

    Fixed an issue that caused players to automatically sneak while on ladders

    Fixed a bug that caused the player to get stuck at the top of a ladder when sneaking

    Crawling head rotation no longer follows camera rotation directly

    Fixed an issue where Swift Sneak did not increase Crawling speed

    Fixed an issue where legacy Crawling was not working correctly with the Sneak and Crawl toggle turned off

    Fixed an issue where mobs did not have the correct collision box when spawning

    Short Sneaking has now been ‘de-experimentified’ and is available during normal gameplay

    Crawling animation is no longer triggered while gliding below blocks

    Players can now be forced into sneak/crawl state while flying

Features and Bug Fixes

General

    Fixed player capes not properly flapping when moving forward but looking sideways (fixed for real this time!)

    Reduce cases where players might see 'Unable to connect' errors due to 'Expired Auth from Discovery'

    Fixed issues with unresponsive or laggy input when using Mouse together with a Controller

Mouse Input

    Improved handling of simultaneous mouse clicks, triggering each individual associated action/response

Accessibility

    Text-to-speech narrator will now say "Slash button" when hovering over the "/" button in the chat screen

    Default chat duration now set to 10 seconds while default toast notification duration remains at 3 seconds

    Text-to-speech Narrator now reads item names when selecting items in the hotbar

Actors

    Fixed an issue where it was not possible to switch mounts without first manually dismounting

Blocks

    Pumpkin, Carved Pumpkin and Lit Pumpkin "minecraft:cardinal_direction" state string is now accepted during a world update

    Mushrooms are now able to spawn on fallen tree trunks

    Conduit now has the correct lighting when placed on ground

Gameplay

    Recipe for crafting barrels with sticks is removed

    Entities no longer continue to freeze without Powder Snow if there is a Powder Snow block near the west & north side

Chiseled Bookshelf

    The correct sound effect is now played when removing an enchanted Book from Chiseled Bookshelf

    Chiseled Bookshelf slot interactions are now symmetrical

Boat

    Boats retain the ability to carry passengers when upgraded to Trails and Tales

      Boats that were affected by this bug can once again carry passengers

User Interface

    Cursor no longer snaps to a random inventory slot using a controller

    Horse and Donkey jump bar, and camel dash bar, now scale properly to experience bar

Commands

    /time querycommand will now return the correct day and time of day when the absolute time is negative

Technical Updates

Dedicated Server

    Fixed invalid entries in allowlist.json causing crash

Add-Ons and Script Engine

    Actually fixed the bug that caused player capes to stop flapping when moving forward but looking sideways in the query.cape_flap_amount by switching the rotation used from the player's looking rotation to the player's body rotation

    Observer blocks use state "minecraft:facing_direction" instead of "facing_direction". "minecraft:facing_direction" uses string values ("down", "up", "north", "south", "east", "west")

Entities

    Custom entities are no longer restricted to overriding Vanilla entities released before 1.20. All Vanilla entities can be used in the "identifier" or "runtime_identifier" field, including Camel and Sniffer.

Items

    Released the "minecraft:shooter" item component out of experimental in json formats 1.20.10 and higher

    Released the "minecraft:throwable" item component out of experimental in json formats 1.20.10 and higher

    Released the "minecraft:projectile" item component out of experimental in json formats 1.20.10 and higher

    Released the "minecraft:can_destroy_in_creative" item component out of experimental in json formats 1.20.10 and higher

    Released the "minecraft:hover_text_color" item component out of experimental in json formats 1.20.10 and higher

Editor

The Editor is in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Learn how to use the Editor and join the GitHub Discussion forum, post bugs, view more detailed release notes. Tag us on social channels with #BedrockEditor.

    Fixed a bug where error messages related to initial script loading were not being displayed in the log panel

    /scriptEvent command can now be used in the editor without the need to enable the Beta APIs experiments

    Fixed a bug where the viewport scaling was not working correctly on devices that use D3D11

Experimental Technical Updates

API

    Dynamic Property identifiers are now limited to 1024 characters.

    Removed MinecraftEffectTypes defined in @minecraft/server. See @minecraft/vanilla-data NPM package for an equivalent.

Moved several APIs to stable 1.3.0:

    Moving tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions) to 1.3.0

    Moving teleport(location: Vector3, options: ScriptTeleportOptions) to 1.3.0

    Moved function getComponent to 1.3.0

    Moved world event PlayerJoinAfterEvent to 1.3.0

    Moved world event PlayerLeaveAfterEvent to 1.3.0

    Moved world event PlayerSpawnAfterEvent to 1.3.0

    Moved EntityComponent EntityHealableComponent to 1.3.0

    Moved EntityComponent EntityHealthComponent to 1.3.0

    Moved class FeedItem to 1.3.0

    Moved class FeedItemEffect to 1.3.0

    Moving addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions) to 1.3.0

    Moved getEffect(effectType: string | EffectType) to 1.3.0

    Moved getEffects to 1.3.0

    Moved removeEffect(effectType: string | EffectType) to 1.3.0

    AfterEvents

      Moving ButtonPushEvent to 1.3.0

      Moving LeverActivateEvent to 1.3.0

    Moved function spawnEntity to 1.3.0

    Moved function spawnItem to 1.3.0

Spawn Point Updates:

    Removed function clearSpawn

    Removed property spawnDimension

    Added function getSpawnPoint: DimensionLocation | undefined- Returns the player's spawn point

    Added function setSpawnPoint(spawnPoint?: DimensionLocation): void- Sets the player's spawn point, or clears it if spawnPoint is undefined

    Renamed function getDefaultSpawnPosition to getDefaultSpawnLocation

    Renamed function setDefaultSpawn to setDefaultSpawnLocation

    DimensionLocation

      Added new interface DimensionLocation- Represents a location in a dimension

    Added hasParticipant function to ScoreboardObjective.

    The following functions in ScoreboardObjective can now accept Entity or string types as participants:

      getScore

      setScore

      removeParticipant

    Removed getScore, setScore from ScoreboardIdentity and Scoreboard.

Removed the removeFromObjective function from ScoreboardIdentity.

    Fixed bug where scoreboard values would not be updated on the client when updated from script.

    Raycasting

      Changed function getBlockFromRay

        Changed return type from Block to BlockRaycastHit | undefined

      Changed function getEntitiesFromRay

        Changed return type from Entity[] to EntityRaycastHit[]

      Changed function getBlockFromViewDirection

        Changed return type from Block to BlockRaycastHit | undefined

      Changed function getEntitiesFromViewDirection

        Changed return type from Entity[] to EntityRaycastHit[]

      Added interface BlockRaycastHit

      Added interface EntityRaycastHit

    Renamed leverActivate after event to leverAction

      Removed class EntityHitAfterEvent.

      Added class EntityHitBlockAfterEvent

      Added class EntityHitEntityAfterEvent

      Class WorldAfterEvents

        Removed property entityHit

        Added property entityHitBlock

        Added property entityHitEntity

      Added helper function isValid to several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use.

        Block (checks the block is a valid position in bounds and the containing chunk is loaded & ticking)

        Container (checks the relevent container inventory exists and is valid)

        Effect (checks the owning entity is valid and the effect exists on that entity)

        ScreenDisplay (checks the owning player is valid)

        ScoreboardObjective (checks the objective entry exists and is attached to a valid scoreboard)

        Entity (checks that the entity exists in the world. Will return true if the entity is dead)

          Player

          SimulatedPlayer (Note simulated players do not automatically get removed from the world, so isValid will return true long after they are dead)

        ContainerSlot (checks the item context is valid: Container exists in the world, such as the owning entity, and the slot is within the container bounds)

          Already existed as a readonly property, changed to a method for consistency

        Component

          EntityAttributeComponent (checks the owning entity is valid and the attribute exists on the entity)

          BlockLiquidContainerComponent (checks block exists and is a valid cauldron type)

            Added read only method isValidLiquid which checks if the liquid in the cauldron matches the component in question (EG. BlockLavaContainerComponent checks for lava liquid)

          EntityComponent (checks the owning entity exists)

          ItemComponent (checks the owning item exists)

    World

    Renamed getTime to getTimeOfDay.

    Renamed setTime to setTimeOfDay.

    setTimeOfDay now accepts a TimeOfDay enum as an argument.

    The timeOfDay argument for setTime must now be within 0-23999 (inclusive).

    Added getDay

Updated the following enums' values to be PascalCase instead of camelCase:

    ClipboardMirrorAxis

    ClipboardRotation

    HttpRequestMethod

    FormCancelationReason

    Direction

    DisplaySlotId

    EntityLifetimeState

    FluidType

    ObjectiveSortOrder

    ScoreboardIdentityType

    ScriptEventSource

    SignSide

    WatchdogTerminateReason

    WeatherType 

Experimental Cameras

    Camera preset JSON now supports an optional bool 'player_effects' value which causes game rendering to use player effect state (for example night vision) when this preset is active. Added the "example:example_player_effects" preset to demonstrate this

    Camera command can now take a 'facing' option instead of a 'rot' option with a target entity or position specified

    Fixed custom cameras to not use the 'inside block' effect when player head is inside a block

Items

    Deprecate "minecraft:render_offsets" component in json formats 1.20.10 and higher

    Changed charging action behavior in "minecraft:shooter" to match Vanilla crossbow Changed shooting behavior for a charged "minecraft:shooter" with an empty inventory/offhand to successfully shoot the charged ammunition

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